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It also adds bonus modes, including two minigames that supplement the main quest and support multiplayer via the Game Link Cable, as well as Game Boy Printer support. Gregg Mayles was not involved with the port but was impressed that it was possible to recreate the entire game on the GBC. SGI-rendered visuals built anticipation for the release. The Exposed VHS tape also contributed significantly to the hype and Nintendo would repeat the strategy with future releases such as Star Fox 64 .

staff summarised it and its sequels as games that "got more respect than truly deserved". However, the game has also appeared on many lists ranking the greatest video games of all time.


A majority of these enemies, such as Gnawty and Kritter, are very common, though a few are rare, such as Chomps. The enemies mostly consist of generic, animal-based foes. Diddy and Donkey Kong follow each other throughout the adventure, with their own unique attributes. Diddy can move slightly faster, can climb and swim faster, can cartwheel, can jump higher and farther, and hold barrels like a shield.

Donkey Kong Country features atmospheric music that mixes natural environmental sounds with prominent melodic and percussive accompaniments. Its 1940s swing music-style soundtrack attempts to evoke the environments and includes music from levels set in Africa-inspired jungles, caverns, oceanic reefs, frozen landscapes, and industrial factories. Wise wanted to imitate the sound of the Korg Wavestation synthesiser.

It is also possible to roll into pits and jump at any moment during the move. This optional move, dubbed "Roll-Jump", allows players to safely collect items inside pits and jump across longer distances. Turner, Benjamin; Williams, Bryn; Nutt, Christian . "GameSpy’s 2003 list of the 25 most overrated games of all time". Archived from the original on 24 February 2006.

Diddy is considered the best to use to get Bonus Rooms and other goodies to be found. Though Diddy cannot handle some enemies by himself, namely Krusha . Additionally, his cartwheel can also defeat Klump.

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The optional move can also reveal hidden items on rugged pieces of horizontal surfaces. By jumping on, Donkey can defeat some enemies an unarmed Diddy could not, such as Krusha. Both Kongs can use their roll attacks to defeat multiple enemies in succession, while keeping momentum.

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In 2000, Rare developed a port of Donkey Kong Country for Nintendo’s Game Boy Color handheld console. The port was developed alongside the GBC version of Perfect Dark and many assets, including graphics and audio, were re-used from Rare’s Game Boy Donkey Kong games. Aside from graphical and sound-related downgrades due to the GBC’s weaker 8-bit hardware, the port is mostly identical to the original release. One level was redesigned while another was added.

Many enemies, all of whom are grunts under King K. Rool’s army, will stand in the Kongs’ way. The enemies are very varied in Donkey Kong Country and some, in one shape or another, return in the sequels and a few later games.